» party reports
This report has also been published in the Hugi diskmag.
Day 1: Catch the bus
Weekend - the last of our short holidays in Germany, time for another party
experience. The Dialogos seemed perfect, not too far to drive also.
Ramon, our friend, well-known as our fan, sponsor and sometimes-4k-intro-coder
again lend us their bus, very nice ! Also on board: Ben, not a scener, but a
cool guy coding mainly in real oldskool assembler and very interested in the
scene. Also member of our fanclub =)
As always, they were late. I waited a shit long time at home, but finally they
managed it to come around. We drove to ThUmB, catching up his machine and also
Now we only needed to get to Jena. The party had already begun anyways, so it
wasn't really important when we arrived. At first things went well, but if you
know Germany you also know that they never can finish any street or motorway.
Thus we soon were stuck in a big traffic jam and until we arrived at the
partyplace it was already 21:00. The travel was exhausting, so it was nice that
there was an elevator to the party area. We bought our tickets and started to
unload our equipment. As the partyplace was an empty part of a shopping centre,
(which also contained a cinema and restaurants) some people were quite confused
about us carrying monitors and other hardware :) Luckily the organizers had
built up some walls so that people couldn't look inside as if it was a zoo.
After we had found some empty table I was the first one to build up my equipment
because I didn't have the stress with hooking to the network. I think that
networks on demoparties are not really necessary anyways. Quite o.k. for releasing
as long as the system works. Luckily the Dlg didn't have an internet access and
thus wasn't very interesting for gamers and other folks. My opinion about inet
on demoparties should be clear anyways. Did I miss it ? Nope. I'm not that important
that I need to check eMails every 10 minutes. I even don't own a network card [now I do ;)]
as I don't think it's worth the costs and efforts with cables and crap just for
releasing and voting :)
After I had checked all hardware still beeing alive I walked around the partyplace
because our demo was finished (we THOUGHT ! read later...) and I didn't feel
like coding anyways. The athmosphere was great, no fu***ng gamers but also no
sceners I knew. Some friends would arrive later. Only TUM was already there,
we know them since the TUM-demoparty. I must say that the partyplace really
ruled due to great lighting (looked a bit like a red-light district ;) and a
nice view over the inner city of Jena. The only thing I diskliked a bit was the
fact that smoking was allowed in the main areas. Hard for a non-smoker, but you
get used to it after some hours.
Well, some more words about the happenings: everyone was coding, tracking or
doing whatever you do as a scener. Many people were also finalizing their
productions for the compos.
I realized that I had a cold since the travel, great that I had my always-present
cologne scarf with me =)))
After I didn't find more people I knew I returned to our desk. Ctulhu again had
started a 4k intro and I contributed to it with optimizing help. Although you
might think we suck, it's definitely possible to do 4k intros with Pascal =)
I don't know why we couldn't convince the guy behind us that his 100%asm intro
didn't have any chance to win against ours ;)
A first compile told us 5180 bytes or something like that, but there was nearly
a complete day left for hardcore-optimizing.
Next up ThUmB fixed a little part of our demo-music until we were satisfied.
The next time I spent coding some little things for fun and from time to time
looking at Ctulhu and his progress :)
This picture shows me, Ctulhu and DasTier (from the left). Ctulhu is working on
his intro, I'm just watching...
At night I realized that Unik was also present and also Tomic, who I knew via
eMail. But I wasn't able to find him yet.
Ctulhu's intro was now around 4800 bytes :)
Due to my cold and because I was simply tired I went for sleeping sometime.
The sleeping hall was the weak point of the Dlg, it was also an empty room and
because they had removed the bottom you definitely were lying in the dust. So
you easily saw which guys were returning from the sleeping hall because they
had this grey, dusty touch :)
Day 2: Catch the party
In the morning, after a dusty night, Ctulhu and me went downstairs to get the
great breakfast offer. After a coffee we felt like awake again and returned to
the intro. Only some hours left for the first competitions.
After returning to my computer I realized how nice it felt to know that there
are no lamers at the party which plan to return with more equipment than they
brought with them.
The intro still was bigger than 4096 bytes, but we had found a nice optimizing
trick with the help of a hex-editor and thus shrunk it another 80 bytes :)
Around midday the raytracing and gfx compos started in the local cinema. That
ruled definitely, a great place for compos. As Ctulhu has a laptop we could
code on the intro. I think it now was 4500 bytes.
The two compos were very nice although most of the german names of the entries
didn't have much in common with the pictures itself :)
Especially the pixel gfx had some nice entries just as the ones from haujobb,
TBL and unik.
In the early afternoon the 4 channel compo was held in the "chillout area".
I must say, it definitely kicked ass !! (probably also because finally there was
a tech-crew which was able to provide a good and nice balanced audio system)
I just can recommend you to get all the entries from this compo. Multichannel
was also nice although I can't particularly remember about the entries as in
the 4 channel :)
As KB and Yoda (Smash Designs, FR), beeing the organizers of the intro and demo compos,
arrived in the afternoon, I thought that we could upload our demo and test it.
The two guys were very cooperative: "Just annoy us again and again with your
stuff. Maybe sometime we will give you a kick" =) No, seriously, I must say a
big THANX at this point to them because they were so patient with me ;)
With the first try, the most horrible scenario for a coder happened: some things
in the demo didn't work, in some point I fucked up the timing and finally it
also crashed. Very nice. I was heavily amused. At first I looked for the problems
with the missing things. It showed out to happen only on really fast pc's. After
some hours I finally found the bug within the zbuffer stuff. The timing was easy
to fix, it simply can't work if you calculate a nice timing-value but still use
1.0 instead of that one :) The crash luckily disappeared in the final version.
(I love this Watcom-automatic-buggin n' debuggin)
Also thanx to the orgas for telling me to put up the brightness due to bad
contrast on the projector.
During this bugfix-period hellfire, faxe and others had arrived. Some people were
looking at our demo and although they seemed to like it I realized that we were
hopeless lost with a DOS demo.
In the afternoon, during a little shopping tour with Ctulhu we met Tomic on the
street. Luckily I was wearing my scarf and so he could recognize me. I didn't
know how he looked like before that, so I wouldn't have recognized him.
During night I had a nice and very interesting conversation with Digisnap/Matrix
especially concerning a VERY interesting compare of his 3d engine used in "The
Fulcrum" and ours. Although only 2 years lie between them, the "tricks" are
absolutely different. (Not talking about his ones beeing better ;))
At night the "Seelenfunken" concert was about to happen. Well, the name of the
crew already told me what kinda music it was and so I definitely knew I wouldn't
like it. No bad feelings, I'm quite tolerant to most music but this far too
psychedelic stuff is not my world. As I was also not feeling too well due to
my cold I thought that some hours of sleep were a quite nice idea.
During night I missed a funny action of TUM: they held their own "Christmas is
when we say it is" party with cake and beer.
To the right TUM and other sceners are celebrating "Christmas is when we say it is".
To the left the TUM-Hüpfburg. The guy sitting in it was a reporter writing an article
Day 3: Catch the compos
Surprisingly I woke up right in time for the competitions. One hour was left,
so I returned to the party area having fun with some dudes. The guy behind us
finally had decided not to release his 4k intro (he wouldn't have had a chance
against us anyways... ;) and now was still working on it. It started to become
Early in the morning we took Ctulhu's laptop and sat down in front of the cinema
to wait for the compos. We had forgot, that there was a late-film in the cinema
and thus the people going home were quite confused about some tired-looking,
dirty and dusty beeings hanging around on the floor and coding on a laptop ;) Some sceners
also had been watching a film.
Because the compos were delayed we got some more free RedBull drinks from the
sponsors, very nice idea =)
Downstairs people were already waiting to be let to the cinema, among them also
some local people beeing interested in the scene. About half an hour delayed
the competitions started first with the 4k's. Maybe the organizers should have
displayed some little explanation for the non-sceners because I think else it's
hard to understand what's the point about 4k intros.
The first 4k was ours, apart from the shitty colors it looked quite nice but
well, it still wasn't something you call cool :)
Next one had "music" (hmm, it was only a bassdrum ;) but some cool 3d scenes,
a good intro. Our fanclub also released one, you know, Ramon the "sometimes-4k-
In the end it was obvious that "Stoerfall Ost" of Frestyle would win because it
simply had cool 3d scenes, music and even was OpenGL. Actually the last point
was not the one convincing me to vote for it because I'm sure you also could
have done that without GL, but respect for that.
In the 64k intro compo only 3 entries were on stock. TUM with a nice one called
"Understate" containing some interesting 2d effects, good music and a nice
overall feeling. Unik released their "lovemachine", a stylish flatshading intro
with all that stuff that is in right now. Reminded very much about the "Select
MTV" stuff, but they were honest that this inspired them. Last one was called
"fresnel" and was made by kolor. Also this time
it was quite clear that this intro would win, containing alot of cool 3d scenes
and: it was pure realtime raytracing !
Unfortunately some fx couldn't be really seen because of bad contrast on the
screen, but all groups had problems with that (what was bright was actually
white, what was dark was black...)
Last up of course was the pc demo. At first of all our demo "Netherworld" (I
think they showed it in the order of release time :) It looked better on the
bigscreen, but we had sometimes enormous problems due to the contrast :( Next
up were demos like "Digital" from Magic Dreams and "dumbnut" from Eichel which
looked definitely good. Maybe not smashing (talking about the possibilities
you have with 3d cards) and a bit short, but still cool. A bit strange was
"ASC-TRIX" by hicknhack which was an ASCII-animation. Apart from the fact that
you couldn't recognize much in it, it also was only the "Matrix"-preview as
ASCII. Well well.
Another very nice demo was "Frauen pausenlos 3" (that's "Women nonstop 3" in
English). Last one was from farbrausch called "fr-06: black2000" beeing a very
stylish demo with kick-ass music synchronizing and some very creative 2d stuff
My opinion about all compos was: average with some very good exceptions. For
the Dialogos beeing a smaller party I really think they had a good quality.
After the compos we voted for the rest and I went sleeping again.
During the morning before the pricing ceremony I already started to pack some
things together so that we later could leave in time (school started again
the next day and actually ThUmB and me should have learned electronical engineering
for a school test instead of partying ;)
Quite in time the ceremony started. Before that some organizers tried to attach
a dialogos-banner with adhesive tape...of course this didn't work. The audience
was very amused about their several tries :)
The organizers thanked the visitors for coming and making the party that good.
After that also the sponsors shared some words with us to tell us why they
sponsored this event and all that. Respect that they also spoke english because
some sceners didn't think that this is necessary although international guests
have been there.
Now the ceremony could begin. Well, I already told you most of the results so
I won't repeat me. For detailed results check their www-site. It's just to say
that Skyrunner won a price in all music compos and seemed to be luckily surprised
about this fact. KB of farbrausch (and SDS...) gave his price, an internet
keyboard away to the audience because he thought that people should code instead
of surfing through the net. That's the way !!! =) Besides that I just can say
that most people weren't keen on speaking some words to the people and if they
did usually in german. Shame on you. (Shame also on Ctulhu from my own group,
speak english lamer ! ;)
After that we packed the rest of our equipment and carried it to the elevator.
Again, surprised people. Ramon was last due to his 580kg heavy 85" monitor.
Back in the parking-area we had to see, that our car wasn't in the mood to work.
The battery was dead-empty and it didn't even make a sound. This was a nice
surprise in the morning, now we had to look for some friendly people to help us.
(Of course no problem when there are sceners around...) So we found Diver/TUM
beeing willing to help us with his Ford Fiesta...our car was a VW bus, let's
hope this works :) Diver's car had some problem and only by giving full throttle
his car wasn't fucked up, too :) Thanx alot guy, now we could drive home. Of course
we couldn't switch the car off again now and had to load our equipment very
fast. Thus we also couldn't say goodbye to anyone. The problem now was only that
our fuel was also nearby zero. And Ramon was hungry, ohoh....
In the end we could make our way home. Of course, as always, a MASSIVE traffic
jam. Usually we planned to be at home around 18:00, but finally it was 21:30.